IA Summit 10 - Day 3
Although it is a really easy trap to fall into, if you simply ask users about what would make life better, you will rarely get meaningful answers. They are just not good at envisioning revolutionary solutions, and basing your designs on those responses won’t get to a breakthrough in your design. In this presentation, Amy Cueva and Megan Grocki discuss how research inspires design and how reality inspires creativity. They focus on activities such as Laddering, Game play, Storytelling and Tr








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